{"id":31512,"date":"2018-04-12T15:17:01","date_gmt":"2018-04-12T13:17:01","guid":{"rendered":"https:\/\/www.drawplanet.cz\/drawstudy\/3d-modelovani\/"},"modified":"2018-04-12T15:23:18","modified_gmt":"2018-04-12T13:23:18","slug":"3d-modelovani","status":"publish","type":"post","link":"https:\/\/drawstudy.eu\/en\/3d-modelovani\/","title":{"rendered":"3D modelov\u00e1n\u00ed"},"content":{"rendered":"
3D modelov\u00e1n\u00ed se stalo sou\u010d\u00e1st\u00ed na\u0161eho \u017eivota a \u010d\u00e1ste\u010dn\u011b nebo zcela zm\u011bnilo n\u011bkter\u00e9 typy podnik\u00e1n\u00ed. Ve v\u0161ech pr\u016fmyslov\u00fdch odv\u011btv\u00edch, ve kter\u00fdch 3D modelov\u00e1n\u00ed p\u0159ineslo zm\u011bny, existuj\u00ed jak ur\u010dit\u00e9 standardy, tak nevysloven\u00e1 pravidla.
\nNejprve se pod\u00edv\u00e1me, jak\u00e9 jsou typy 3D modelov\u00e1n\u00ed a kde se pou\u017e\u00edvaj\u00ed.<\/p>\n
<\/p>\n
Existuj\u00ed t\u0159i velk\u00e1 pr\u016fmyslov\u00e1 odv\u011btv\u00ed, kter\u00e1 si dnes nelze p\u0159edstavit bez pou\u017eit\u00ed trojrozm\u011brn\u00fdch model\u016f. Jedn\u00e1 se o:<\/p>\n
Z\u00e1bavn\u00ed pr\u016fmysl
\nL\u00e9ka\u0159stv\u00ed (chirurgii)
\nPr\u016fmysl<\/p>\n
Na prvn\u00ed odv\u011btv\u00ed nar\u00e1\u017e\u00edme t\u00e9m\u011b\u0159 ka\u017ed\u00fd den. Jde o filmy, animace a 90% po\u010d\u00edta\u010dov\u00fdch her. V\u0161echny virtu\u00e1ln\u00ed sv\u011bty a postavy jsou vytv\u00e1\u0159eny stejn\u00fdm principem – polygon\u00e1ln\u00edm modelov\u00e1n\u00edm.
\nJako polygony naz\u00fdv\u00e1me troj\u00faheln\u00edky a \u010dtverce.<\/p>\n

\n\u010c\u00edm v\u00edce polygon\u016f je na modelov\u00e9 oblasti, t\u00edm p\u0159esn\u011bj\u0161\u00ed model to je. Nicm\u00e9n\u011b to neznamen\u00e1, \u017ee pokud model obsahuje jen p\u00e1r polygon\u016f, je \u0161patn\u00fd a \u010dlov\u011bk, kter\u00fd ho vytv\u00e1\u0159el je ne\u0161ikovn\u00fdm. Stejnou v\u011bc nelze \u0159\u00edci o tom, \u017ee pokud je v modelu obrovsk\u00e9 mno\u017estv\u00ed polygon\u016f (High poly), je to spr\u00e1vn\u011b. V\u0161e z\u00e1vis\u00ed na c\u00edli. Pokud nap\u0159\u00edklad mluv\u00edme o hromadn\u00fdch n\u00e1sobc\u00edch, p\u0159edstavte si, jak se bude c\u00edtit v\u00e1\u0161 po\u010d\u00edta\u010d, kdy\u017e bude muset zpracovat kolem 200 high poly postav?
\nPolygon\u00e1ln\u00ed modelov\u00e1n\u00ed se d\u011bje p\u0159i manipulac\u00ed s polygony v prostoru. Pohybov\u00e1n\u00ed, ot\u00e1\u010den\u00ed, oh\u00fdb\u00e1n\u00ed atd.<\/p>\n
<\/p>\n
Pr\u016fmyslov\u00fdm pr\u016fkopn\u00edkem v tomto oboru je Autodesk (zn\u00e1m\u00fd mnoha v\u00fdrobc\u016fm AutoCADu).
\nProdukty Autodesk 3Ds Max a Autodesk Maya se de facto staly pr\u016fmyslov\u00fdm standardem.
\nJe\u0161t\u011b existuje sm\u011br jako je 3D-sculpting. Je to vlastn\u011b po\u0159\u00e1d stejn\u00e9 polygon\u00e1ln\u00ed modelov\u00e1n\u00ed, ale zam\u011b\u0159en\u00e9 na vytvo\u0159en\u00ed p\u0159ev\u00e1\u017en\u011b slo\u017eit\u00fdch biologick\u00fdch organism\u016f. Pou\u017e\u00edv\u00e1 jin\u00e9 n\u00e1stroje pro manipulaci s polygony.<\/p>\n

\nJe-li polygon\u00e1ln\u00ed model vyroben ve form\u011b uzav\u0159en\u00e9ho objemu, jako jsou t\u0159eba sochy, pak d\u00edky modern\u00ed 3D technologii tisku (kter\u00e1 dok\u00e1\u017ee vytvo\u0159it t\u00e9m\u011b\u0159 jak\u00fdkoli tvar) m\u016f\u017ee b\u00fdt realizov\u00e1n.<\/p>\n","protected":false},"excerpt":{"rendered":"
3D modelov\u00e1n\u00ed se stalo sou\u010d\u00e1st\u00ed na\u0161eho \u017eivota a \u010d\u00e1ste\u010dn\u011b nebo zcela zm\u011bnilo n\u011bkter\u00e9 typy podnik\u00e1n\u00ed. Ve v\u0161ech pr\u016fmyslov\u00fdch odv\u011btv\u00edch, ve kter\u00fdch 3D modelov\u00e1n\u00ed p\u0159ineslo zm\u011bny, existuj\u00ed jak ur\u010dit\u00e9 standardy, tak nevysloven\u00e1 pravidla. Nejprve se pod\u00edv\u00e1me, jak\u00e9 jsou typy 3D modelov\u00e1n\u00ed a kde se pou\u017e\u00edvaj\u00ed. Existuj\u00ed t\u0159i velk\u00e1 pr\u016fmyslov\u00e1 odv\u011btv\u00ed, kter\u00e1 si dnes nelze p\u0159edstavit bez […]<\/p>\n","protected":false},"author":8,"featured_media":31508,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[2],"tags":[330,331,332,201,333],"class_list":["post-31512","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-blog-en","tag-3d-en","tag-budoucnost-en","tag-future-en","tag-grafika-en","tag-modelovani-en"],"acf":[],"yoast_head":"\n